DYNAMICS

Momentum
-all moving obj.s have momentum, more momentum > greater 'impact' when hits something
momentum, p = mass, m × vel,v > p = mv , p: units = Ns / kgm/s (p = linear momentum)
-same dirn as vel, unbalance forces on obj > change in vel > change in momentum
Δp = pfinal - pinitial = pf - pi

mass: property of a body to resist change in momentum
(inertia- tendency for a body to remain at rest / if moving, to continue its motion in a straight line, ie tendency to remain in state of motion)
weight: effect of gravitational field on a mass / force of pull of gravity on a mass

Newtons 1st law of motion: every obj continues in its state of rest or uniform motion in a straight line unless it is compelled to change that state by a net external force acting upon it (internal forces don't affect motion)
no force > no change in vel > no acc

Newtons 2nd law of motion: the rate of change of momentum of a body is proportional to the total force acting on it & occurs in the dirn of the force




F=ma (F must be resultant force): 1N = force which gives 1kg an acc of 1m/s2

Newtons 3rd law of motion: if body A exerts a force o body B, then body B exerts an opposite force of the same size on body A (every action has an equal and opposite reaction) (2 bodies, 2 forces)

F = ma > F = m (Δv/Δt) > FΔt = mΔv (Δp = mΔv) > Δp = FΔt (mass & force: const)
Δp = FΔt = vector quan: impulse of a force (units = Ns) (dirn of impulse = dirn of Δp)

impulse = area under force-time graph


Conservation of momentum: total momentum of a system is constant provided no resultant external force acts on it
external forces: friction / gravity,.. (must be in closed system) Δp of one obj: equal and opposite of Δp of other obj

inelastic collision: loss of KE > heat / change in shape / sound,
(perfectly) elastic collision: no loss in KE
perfectly inelastic collision: not all KE lost, but obj.s stick together > move as 1
(all KE lost is possible if same mass + same vel in head-on collision)
glancing collision: one obj stationery

For perfectly elastic collisions, rel speed of approach = rel speed of separation
Verification of statement 'for perfectly elastic collisions, rel speed of approach = rel speed of separation'

rel speed of approach = u1 - u2
rel speed of separation = v2 - v1 [MUST: v2 > v1]
m1u1 + m2u2 = m1v1 + m2v2 (always)  (1)
m1u12 + m2u22 = m1v12 + m2v22  (2)
From (1): m1(u1 - v1) = m2(v2 - u2)  (3)
From (2): m1(u12 - v12) = m2(v22 - u22)  (4)
(4)/(3): u1 + v1 = v2 + u2 > u1 - u2 = v2 - v1 (statement proven)


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