KINEMATICS

vector displacement velocity acceleration
scalar dist speed acceleration

Av. Speed = dist/time (av. vel = displacement/time) > s = vt
Acc, = change in vel/time = (final-initial)vel./ time = (v-u)/t > a = (v-u)/t > v = u + at
linear motion- motion along a straight line

Distance-time, speed-time, acceleration-time graphs

Description:
-curve / straight line
-gradient: increase, decrease / constant
-s/v/a: increase, decrease / constant (increase/decrease-uniformly?)
-s/v/a: from (x > y)units

v = u + at ..(1)
s = (u+v)t/2 ..(2)
s = ut + ½at2 ..(3)
v2 = u2 + 2as ..(4)
sub (1) in (2) > s = ut + ½at2 ..(3)
from (1): t = (v-u)/a (i), sub (i) in (2) > v2 = u2 + 2as ..(4)

Projectile motion- obj projected into air w/ initial speed u at angle, θ° wrt ground [ax = 0, |ay| = g, ay = -g]


Free fall: Fgravity exerts pull on obj at any pt on its surface, body falls freely, Fgravity gives uniform acc (9.81m/s2), air resistance + upthrust ignored
Air resistance: speed ^, Rair ^, obj in free fall: Rair ^ > Rair = weight of obj > no net force > acc = 0 > constant speed (vel) = terminal vel


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